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Added for You - An Analysis of Nintendo (NTDOY)
Are You a Freight Broker? How Factoring Your Freight Bills can Help Your Cash Flow /p>Running a freight brokerage can be very profitable. Although being a freight broker can be very rewarding, financially speaking, it can also be very challenging. Especially since drivers depend on you to pay them quickly. And many times, your clients make you wait 30 to 60 days before they pay you.So you have a challenge. Your drivers want to get paid quickly but your clients want to pay slowly. The math doesn’t work. Unless you have a nice cash cushion in the bank, paying your drivers will be a problem. And trying to get bank financing will get you nowhere. Banks always provide financing based on your past history. What if you are a new or expanding freight broker?A better solution is to finance your freight bills through freight broker factoring. Freight factoring provides you with immediate money for your freight bills, giving you the necessary funds to pay your business expenses and most importantly – your drivers. And, as opposed to business loans, freight factoring is easy to obtain. While banks usually look at your past history to make their credit decisions, factoring companies look at your future potential. The main Nintendo's position in hardware has been declining for well over a decade now. In fact, the zenith of Nintendo's fortunes in the console business was the NES itself (launched in 1985). It's been downhill since then. Nintendo launched the Nintendo Entertainment System (NES) in 1985, the Super Nintendo Entertainment System (SNES) in 1991, the Nintendo 64 (N64) in 1996, and the GameCube in 2001. Here are the worldwide unit sales for these four systems as of March 31st of this year: NES: 61.9 million SNES: 49.1 million N64: 32.9 million GameCube: 20.9 million That's not a pretty trend. To add injury to injury, the number of games sold per console had been steadily declining until the GameCube dramatically reversed that trend. Here are the number of games sold per console for each of the four systems: NES: 8.08 games SNES: 7.72 games N64: 6.84 games GameCube: 9.05 games GameCube The above GameCube number is especially interesting, because sales of GameCube SEO: How The Amazingly Simple Steps Of Content Creation Does Wonders For Your Business Even before last week's announcement from Sony (SNE), it seemed nearly certain that company's dominance in the PlayStation 2 generation of video game consoles would give way to a much more level playing field for the PS3 generation. This time around, Sony faces much stiffer competition from both Microsoft (MSFT) and Nintendo (NTDOY).When I started online I came up with a wonderful idea for a service based business that I wanted to promote. I spent hours learning some basic HTML and attempted to build my first website. By today's standards the website was pathetic.Being new to the internet I thought if I put up a website the world would come knocking at my door. Boy was I wrong. But at the same time you cannot fault me, these were the days when the dot com rush was on, prior to the crash in the late 90s.Frustrated I closed that business it never really took off how I planned. It did teach me an important lesson. You can have the best website or the worst website if you don't have traffic coming to it, it is done like dinner.One of the best things I have discovered is promoting your website with articles. It is a great way to get traffic to your website and actually build search engine love over time.If I had to choose one thing that really help my business it has to be article submission to improve my search engine rankings. Ezinearticles.com has been one of the major sources of initial traffic and assisting in the development of search While the Nintendo name is most closely associated with a video game platform (the NES), the company's real focus has always been the games rather than the platform. Herein lies the true distinction between Nintendo and its two larger rivals. Nintendo seeks to make good games. Microsoft and Sony seek to control a distribution channel. Nintendo is the only company among the three console makers that began life as an entertainment company – and it shows. Microsoft is known for software; Sony is known for hardware; and Nintendo is known for games. American gamers are well acquainted with the Nintendo brand; but, American investors generally know very little about the company. That's unfortunate, because despite all the attention given to Sony and Microsoft's video game operations, Nintendo is the ultimate pure play video game company. Nintendo is an interesting business to write about from an investor's perspective for several reasons. The company operates in an exciting industry with excellent long-term prospects. It's more reasonably priced than many public companies in that industry (although that's not saying much). It's a truly unique business (with a unique past), and it has a clear vision of what it is and what it isn't. Obviously, Nintendo's tremendous intellectual properties add to its appeal both as a subject of an article and as the object of an investor's interest. Nintendo has been a good steward of its intellectual properties. It's been very careful to protect the image of its most beloved characters. In fact, some would say the company has occasionally been too protective of its strongest franchises. For instance, between 1994 and 2002 there were no new Metroid games, despite the popularity of that franchise. The benefit of such a strategy is that when Metroid Prime was released in 2002, it received extraordinary reviews and sold over a million units. The downside to this approach is obvious. Nintendo effectively surrendered the revenue (almost certainly more than $100 million) that could have been milked from the franchise throughout the latter half of the 1990s. Nintendo is one of only a few businesses in this position. It's a rare and valuable property that can benefit from spending some time "in the vault". Nintendo has several such properties. For this reason, Nintendo has more in common with companies like Disney (DIS) and Lucasfilm than it does with manufacturers of consumer electronics. Nintendo is an entertainment company; not an electronics company. Console sales are inextricably intertwined with games sales. Hardware sales account for a large portion of Nintendo's total sales; however, hardware sales don't drive a large portion of Nintendo's total sales. At Nintendo, the games sell the consoles. Of course, the console itself can affect the gameplay experience in its role as a platform. For instance, the console itself is expected to be a differentiating gameplay factor when the Wii launches later this year. Whether it’s a positive or negative factor, we don't know. But, the Wii itself will certainly help differentiate Nintendo's games from their competition. Third party publisher support for the Wii has been the subject of much debate and speculation. Nintendo's consoles have enjoyed less support from third parties than the competing consoles, because Nintendo has been less willing to work with third parties on their terms. While many publishers are now interested in releasing titles for the Wii, there is a new and substantial impediment to successful third party titles. Games will have to be designed around the Wii. In the past, it was easier for third parties to offer titles for Nintendo's consoles, without targeting that console in particular. Now, it will be a lot harder to do that. A Long, Slow Decline Nintendo's position in hardware has been declining for well over a decade now. In fact, the zenith of Nintendo's fortunes in the console business was the NES itself (launched in 1985). It's been downhill since then. Nintendo launched the Nintendo Entertainment System (NES) in 1985, the Super Nintendo Entertainment System (SNES) in 1991, the Nintendo 64 (N64) in 1996, and the GameCube in 2001. Here are the worldwide unit sales for these four systems as of March 31st of this year: NES: 61.9 million SNES: 49.1 million N64: 32.9 million GameCube: 20.9 million That's not a pretty trend. To add injury to injury, the number of games sold per console had been steadily declining until the GameCube dramatically reversed that trend. Here are the number of games sold per console for each of the four systems: NES: 8.08 games SNES: 7.72 games N64: 6.84 games GameCube: 9.05 games GameCube The above GameCube number is especially interesting, because sales of GameCube g Employing People Can Accelerate Your Small Business Growth nate, because despite all the attention given to Sony and Microsoft's video game operations, Nintendo is the ultimate pure play video game company.A great way to accelerate your small business growth is by employing people.Okay, it may sound a little simplistic, so let me give you an actual client case study of mine to illustrate how you can do it for your small business growth.Jason owned a door painting business and worked with me a number of years ago. Within just 3 months his small business sales per month grew from $45K to $90K because he employed a new staff member.Yes, it’s true! Doubling your business could be as simple as that! Let me explain how Jason did it.Jason’s business was set up for some business growth, yet he needed a little help to identify how he could achieve it.We identified that in the production area of the business, he had some reliable staff doing a great job. Yet in the sales and administration part of his business – he was doing all the work.We identified that he was getting ‘bogged down’ in the admin roles in the business and it was keeping him from what he does best; Selling.One of the keys of effective business growth is to generate profitable sales. Yet for Jason, the admin work he was doing was taking Nintendo is an interesting business to write about from an investor's perspective for several reasons. The company operates in an exciting industry with excellent long-term prospects. It's more reasonably priced than many public companies in that industry (although that's not saying much). It's a truly unique business (with a unique past), and it has a clear vision of what it is and what it isn't. Obviously, Nintendo's tremendous intellectual properties add to its appeal both as a subject of an article and as the object of an investor's interest. Nintendo has been a good steward of its intellectual properties. It's been very careful to protect the image of its most beloved characters. In fact, some would say the company has occasionally been too protective of its strongest franchises. For instance, between 1994 and 2002 there were no new Metroid games, despite the popularity of that franchise. The benefit of such a strategy is that when Metroid Prime was released in 2002, it received extraordinary reviews and sold over a million units. The downside to this approach is obvious. Nintendo effectively surrendered the revenue (almost certainly more than $100 million) that could have been milked from the franchise throughout the latter half of the 1990s. Nintendo is one of only a few businesses in this position. It's a rare and valuable property that can benefit from spending some time "in the vault". Nintendo has several such properties. For this reason, Nintendo has more in common with companies like Disney (DIS) and Lucasfilm than it does with manufacturers of consumer electronics. Nintendo is an entertainment company; not an electronics company. Console sales are inextricably intertwined with games sales. Hardware sales account for a large portion of Nintendo's total sales; however, hardware sales don't drive a large portion of Nintendo's total sales. At Nintendo, the games sell the consoles. Of course, the console itself can affect the gameplay experience in its role as a platform. For instance, the console itself is expected to be a differentiating gameplay factor when the Wii launches later this year. Whether it’s a positive or negative factor, we don't know. But, the Wii itself will certainly help differentiate Nintendo's games from their competition. Third party publisher support for the Wii has been the subject of much debate and speculation. Nintendo's consoles have enjoyed less support from third parties than the competing consoles, because Nintendo has been less willing to work with third parties on their terms. While many publishers are now interested in releasing titles for the Wii, there is a new and substantial impediment to successful third party titles. Games will have to be designed around the Wii. In the past, it was easier for third parties to offer titles for Nintendo's consoles, without targeting that console in particular. Now, it will be a lot harder to do that. A Long, Slow Decline Nintendo's position in hardware has been declining for well over a decade now. In fact, the zenith of Nintendo's fortunes in the console business was the NES itself (launched in 1985). It's been downhill since then. Nintendo launched the Nintendo Entertainment System (NES) in 1985, the Super Nintendo Entertainment System (SNES) in 1991, the Nintendo 64 (N64) in 1996, and the GameCube in 2001. Here are the worldwide unit sales for these four systems as of March 31st of this year: NES: 61.9 million SNES: 49.1 million N64: 32.9 million GameCube: 20.9 million That's not a pretty trend. To add injury to injury, the number of games sold per console had been steadily declining until the GameCube dramatically reversed that trend. Here are the number of games sold per console for each of the four systems: NES: 8.08 games SNES: 7.72 games N64: 6.84 games GameCube: 9.05 games GameCube The above GameCube number is especially interesting, because sales of GameCube Optimizing Your Product For A Direct Response Campaign ity of that franchise. The benefit of such a strategy is that when Metroid Prime was released in 2002, it received extraordinary reviews and sold over a million units. The downside to this approach is obvious. Nintendo effectively surrendered the revenue (almost certainly more than $100 million) that could have been milked from the franchise throughout the latter half of the 1990s.The benefits of running a direct response campaign is that you can start selling your product fast. The disadvantage of a direct response campaign is that you’ll get little time to convince your prospect. In less than 10 seconds you will need to communicate what your product is, what it’s unique benefits are and why you really can’t live without it and should buy it right this minute.That is quite a lot.Failure to communicate all the concepts I just mentioned can happen for three reasons:- The media you use targets people who would not naturally be interested in your product- The advert is not clear in communicating what the product is and what it’s amazing features are.- The product has not been developed yet to that critical stage where it is a must have.In this article, we’ll be concentrating on developing your product for impulse purchase.What makes your product a must-have? No, I am not asking you to start trading bread and water. Cute black and white square balls that look like pigs could be just as vital to your survival – the odd product Nintendo is one of only a few businesses in this position. It's a rare and valuable property that can benefit from spending some time "in the vault". Nintendo has several such properties. For this reason, Nintendo has more in common with companies like Disney (DIS) and Lucasfilm than it does with manufacturers of consumer electronics. Nintendo is an entertainment company; not an electronics company. Console sales are inextricably intertwined with games sales. Hardware sales account for a large portion of Nintendo's total sales; however, hardware sales don't drive a large portion of Nintendo's total sales. At Nintendo, the games sell the consoles. Of course, the console itself can affect the gameplay experience in its role as a platform. For instance, the console itself is expected to be a differentiating gameplay factor when the Wii launches later this year. Whether it’s a positive or negative factor, we don't know. But, the Wii itself will certainly help differentiate Nintendo's games from their competition. Third party publisher support for the Wii has been the subject of much debate and speculation. Nintendo's consoles have enjoyed less support from third parties than the competing consoles, because Nintendo has been less willing to work with third parties on their terms. While many publishers are now interested in releasing titles for the Wii, there is a new and substantial impediment to successful third party titles. Games will have to be designed around the Wii. In the past, it was easier for third parties to offer titles for Nintendo's consoles, without targeting that console in particular. Now, it will be a lot harder to do that. A Long, Slow Decline Nintendo's position in hardware has been declining for well over a decade now. In fact, the zenith of Nintendo's fortunes in the console business was the NES itself (launched in 1985). It's been downhill since then. Nintendo launched the Nintendo Entertainment System (NES) in 1985, the Super Nintendo Entertainment System (SNES) in 1991, the Nintendo 64 (N64) in 1996, and the GameCube in 2001. Here are the worldwide unit sales for these four systems as of March 31st of this year: NES: 61.9 million SNES: 49.1 million N64: 32.9 million GameCube: 20.9 million That's not a pretty trend. To add injury to injury, the number of games sold per console had been steadily declining until the GameCube dramatically reversed that trend. Here are the number of games sold per console for each of the four systems: NES: 8.08 games SNES: 7.72 games N64: 6.84 games GameCube: 9.05 games GameCube The above GameCube number is especially interesting, because sales of GameCube What is Marketing All About? Of course, the console itself can affect the gameplay experience in its role as a platform. For instance, the console itself is expected to be a differentiating gameplay factor when the Wii launches later this year. Whether it’s a positive or negative factor, we don't know. But, the Wii itself will certainly help differentiate Nintendo's games from their competition.Many self-proclaimed nit whit marketing consultants who write marketing books, give speeches, sell tapes and pretend to be superstars of their field say things like; No Matter What Marketing Will Make Your Goals a Reality. They say that marketing is all about choosing your target customers and then putting out the correct communication.Well indeed, some of this sounds really special but it is utter hokum and horse dung really. You see most of these marketing specialists and self-proclaimed wannabe, textbook grabbing, gurus of advertising and marketing, used car salesmen types proclaim the answers of what marketing is by baffling business owners with BS. Why? Well simple they want to sell you their tapes and books. Some are decent and worthy, most are a waste of money and nearly all of them are a dime a dozen and say the same things.These consultant types will say that marketing; “Creates Awareness” of your business offerings to your potential customers? Well creating awareness sure sounds special indeed. But do you really want to create awareness or do you want to sell your products and services?Indeed awareness is go Third party publisher support for the Wii has been the subject of much debate and speculation. Nintendo's consoles have enjoyed less support from third parties than the competing consoles, because Nintendo has been less willing to work with third parties on their terms. While many publishers are now interested in releasing titles for the Wii, there is a new and substantial impediment to successful third party titles. Games will have to be designed around the Wii. In the past, it was easier for third parties to offer titles for Nintendo's consoles, without targeting that console in particular. Now, it will be a lot harder to do that. A Long, Slow Decline Nintendo's position in hardware has been declining for well over a decade now. In fact, the zenith of Nintendo's fortunes in the console business was the NES itself (launched in 1985). It's been downhill since then. Nintendo launched the Nintendo Entertainment System (NES) in 1985, the Super Nintendo Entertainment System (SNES) in 1991, the Nintendo 64 (N64) in 1996, and the GameCube in 2001. Here are the worldwide unit sales for these four systems as of March 31st of this year: NES: 61.9 million SNES: 49.1 million N64: 32.9 million GameCube: 20.9 million That's not a pretty trend. To add injury to injury, the number of games sold per console had been steadily declining until the GameCube dramatically reversed that trend. Here are the number of games sold per console for each of the four systems: NES: 8.08 games SNES: 7.72 games N64: 6.84 games GameCube: 9.05 games GameCube The above GameCube number is especially interesting, because sales of GameCube Juggle Your Debts with Cheap Debt Consolidation Loan /p>Before we go through the concept of cheap debt consolidation loan, we would first like to ask the readers that how many of them are leading a relaxed and free life. We know that, out of ten, only one will answer in positive. And if we ask how many “want to” lead a relaxed, free and controlled life almost every person will say yes. The terms relaxed, free and controlled have been used in context to the finances.Every person wants that his finances should be in good shape, which is well managed and organized. Thus, he doesn’t have to face the embarrassment which is caused due to non payment of debt and bills. And managing finances is not an easy task. It involves lots of planning which is not possible for a single person to manage, may be due to lack of time. But now managing funds is not trickier anymore because the cheap debt consolidation loan will manage your funds on behalf of you. Only the person is required to pay a nominal amount of fee to the lender.For paying the creditors, the debtor makes the lump sum payment to the lender and his work is done. The lender himself will now deal with all the creditors. The lender o Nintendo's position in hardware has been declining for well over a decade now. In fact, the zenith of Nintendo's fortunes in the console business was the NES itself (launched in 1985). It's been downhill since then. Nintendo launched the Nintendo Entertainment System (NES) in 1985, the Super Nintendo Entertainment System (SNES) in 1991, the Nintendo 64 (N64) in 1996, and the GameCube in 2001. Here are the worldwide unit sales for these four systems as of March 31st of this year: NES: 61.9 million SNES: 49.1 million N64: 32.9 million GameCube: 20.9 million That's not a pretty trend. To add injury to injury, the number of games sold per console had been steadily declining until the GameCube dramatically reversed that trend. Here are the number of games sold per console for each of the four systems: NES: 8.08 games SNES: 7.72 games N64: 6.84 games GameCube: 9.05 games GameCube The above GameCube number is especially interesting, because sales of GameCube games in the Americas has been extraordinarily strong considering its modest installed base relative to what previous Nintendo consoles had enjoyed. The GameCube has performed much better in the U.S. than it has elsewhere. The Americas account for 58.37% of worldwide GameCube unit sales while Japan accounts for merely 19.14% of worldwide sales. In the Americas, the number of games sold per GameCube is approximately 10; while in Japan it is only 7. While a difference of 10 games per system to 7 games per system may not sound that important, it is a far greater difference in the number of games sold per system between geographic regions than exists with any other current Nintendo platform. As a result, the Americas account for nearly two out of every three games sold for the GameCube. Nintendo DS At first, it appears the situation is reversed with the Nintendo DS. Japan accounts for more than 4 out of every 10 sales of both DS games and the handheld platform itself. However, at the beginning of this year, the ratio of software to hardware sales was still a bit higher in the Americas than it was in Japan. Game Boy Advance Nintendo's Game Boy sales have always been pretty impressive. The Game Boy Advance, which launched in 2001, has sold more than 75 million units and more than 325 million games. That doesn't include sales of the various Game Boys of the 20th century (the original launched in 1989) which have sold well over 100 million units and 500 million games. The Game Boy has helped Nintendo's financial results, because it has been a much more consistent performer. Taking part in the "console wars" is expensive, time-consuming, and risky. The risks are incurred upfront; the rewards come on the back half of the journey. Having the support of regular revenues derived from the Game Boy certainly doesn't hurt when you're involved in such an uncertain undertaking as launching a new console every half decade or so. Conclusion Apparently, most Japanese gamers now believe the Nintendo Wii will come out on top in this round of the console wars. That's a surprising and somewhat disturbing finding. If the Wii really is a revolution in the making, I suppose they'll be right. But, I still think this is Sony's race to lose. What will the price of a PS3 be in December of 2007? Until I know that, I can't predict anything other than a much tighter race this time around. What about Nintendo as an investment? The stock isn't expensive, if you expect it to win the next round of the console wars. Otherwise, it's difficult to value. There are two big issues: the Wii and handheld gaming. I'm not convinced there are going to be serious competitive threats to Nintendo's position in handheld gaming coming from high-tech cell phones that are quickly becoming the Swiss Army Knife of the 21st century. I just don't think the three great obstacles of clumsy controls, a lack of focus from the manufacturer, and a lack of interest from the user are going to be easy to overcome. Nintendo is in the best position of any company to profit from handheld gaming in the future. They will face competition; but, they will start with the advantage of knowing what their product is (a game machine). So, if you are comfortable with Nintendo's position in handheld gaming and you truly believe in both the company and the Wii, it would be a reasonable long-term investment at this price. However, even considering the large amount of cash and securities on the balance sheet relative to Nintendo's market cap, it isn't a "value" style purchase based on past performance alone. Buying shares at the current price is a bet on a brighter future. While I like Nintendo's prospects at the moment, it's usually safer to bet against the revolution. So, I'd have to say Nintendo is a very interesting business that's priced a bit too high to be a very interesting investment. Copyright 2006 Geoff Gannon
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